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Ryu's Fireball, a classic Street Fighter move, is performed by starting in Down and then rolling the joystick into the Forward position, then hitting any punch. Special moves are also based on relational directions and required using a joystick combination in tandem with an attack button. Holding Back (away from your opponent) or Down-Back (down and away) when your opponent attacks causes you to block. Street Fighter assumes relational directions for things like blocking and performing special moves, meaning moves are dependent on your physical relation to your opponent. Medium Attacks split the difference between Light and Heavy, being neither the strongest or fastest attacks in your arsenal. Heavy Attacks do the most damage and have the longest range, but if you miss your opponent, you leave yourself open for a counter-attack. Light Attacks move faster than their counterparts, but they do less damage or have less range. If you hear those terms from players, you can be sure they've played the older Street Fighter games.Įven at this basic level, there's strategy in Street Fighter. This terminology actually differs from series-to-series: At one point the punch row went from Jab, to Strong, to Fierce, while the Kick row was Short, Forward, and Roundhouse.
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Moving from left to right, the punches and kicks increase in power: Light, Medium, and Heavy. The attack buttons are laid out in a 3x2 formation, with punches comprising the top row and kicks comprising the bottom row. A legend for most Street Fighter controls. Combining left/right and up/down can also cause you to jump forward or backward. Moving it down crouches, while moving it upward will cause your character to jump. Moving the joystick or D-Pad left or right will move your character in that direction. The joystick/D-pad handles your movement. The basic controls of Street Fighter include a single joystick or directional pad and six attack buttons. They're all very different games, but they all share the same core.
#STREET FIGHTER ALPHA 2 STRATEGY GUIDE SERIES#
There's the animated prequel series Street Fighter Alpha, the blocky 3D of Street Fighter EX, the crazy combos of the Versus games, or even the pro-level Street Fighter III series. Most of the different series in the Street Fighter franchise have their own look, playstyle, and extra features. There's a lot to take in for the neophyte, so this guide aims to help you figure what Street Fighter is, where to start, and what all those different titles mean. That said, the series has a 27 year history with nearly 30 games bearing the Street Fighter name on the cover and a number of other related titles beyond that. Once you reach the required level (which is 1 at the least) you can execute a custom combo by combining any of the buttons (which there are 6 in total) or any of the special attacks (fireballs, etc.After watching some of the great matches at EVO 2014, you may have been struck with the desire to jump in and play some Street Fighter yourself. The other major difference is the loss of chain-combos and the gain of a custom combo system. Dhalsim and Zangief also return to the fight with some news moves. New characters in this version include Gen (a wise kung-fu master), Rolento (who you may remember from another Capcom classic, Final Fight) and Sakura, a young school girl who follows her hero Ryu so close, she has the same type of moves.
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New Nintendo 3DS, PlayStation, PlayStation 3, PSP, PS Vita, SEGA Saturn, SNES, Wii, Wii U, WindowsĪnother Street Fighter sequel (this time for Street Fighter Alpha) adds even more to the classic fighting series.